![]() ![]() The biggest problem was the enemies.Įnemies in GTFO don’t care. We talk all the time anyway, so communication wasn’t a huge problem. I played with DreadXP Head of Production Ted Hentschke, fellow writer Rosy Joan, and beloved community member Spence. It is the only game I’ve played with such a focus on teamwork. One player can’t complete a mission while you bleed out on the floor. There are no heart-pounding last-minute saves. If you want to run off on your own, you’ve screwed over yourself and your team. In a game like Call of Duty, you might have 2 of your teammates run off to lay in a small spot somewhere and miss sniper shots the whole round. In GTFO, if you can’t talk to your team, you don’t get to live. I don’t need to be called slurs by a 12-year-old to effectively capture a flag in Halo. I can play most multiplayer games without ever using voice chat. The main thing GTFO does right is encouraging communication. Our motto here is “positively spooky”, and if I didn’t have something positive to say about GTFO, I just wouldn’t write about it. Any other game that does the things GTFO does wouldn’t get written about. I had to get up and find where I put my controller just so I could throw it. As far as I know, there isn’t even controller support, which makes throwing the controller an even more impressive display of anger. It is controller-throwing, drywall-punching, call-your-friend-a-vile-name hard. I should hate it, but it’s one of the most compelling games I’ve played this year. I like to go in guns blazing, devil may care, pedal to the metal. I very much don’t like horror games where I’m forced to hide instead of fight. I know it would be cool, but I’m not getting there any time soon. Sekiro is as unapproachable to me as a trip to the moon. Games that are well-loved by others simply slip over my head. I am just too impatient to properly sneak. If you regularly read what I write, you know that I don’t like a stealth game. GTFO is the Best Game That I Suck at Playing ![]()
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